Computer Art I Curriculum

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CONTENT AREA: ART EDUCATION

GRADE/LEVEL:

9-12

COURSE TITLE:

COMPUTER ART 1

COURSE NUMBER:

50.4724001

COURSE LENGTH:

SEMESTER

COURSE DESCRIPTION:

Computer Art 1 will acquaint students with the use of computers and digital media for the

production of art. This one-semester course is geared toward developing artistic skills and

computer skills to communicate ideas through print and multimedia presentations. The majority

of coursework will be designed and produced utilizing Adobe PhotoShop. At the completion of

this course, the student may move into Computer Art 2.

PREREQUISITE(S): Introduction to Art or Art History 1 or Art History 2

STANDARDS AND ELEMENTS:

ART MAKING

1. Creates artwork reflecting a range of concepts, ideas, subject matter [National Std. 3, 6]

a. Keeps a visual/verbal journal to reflect course content, personal growth, ideas

development, reflections to document development as an artist and conceptual

thinker

b. Brainstorms multiple solutions before beginning art work

c. Uses digital techniques to produce art that: imitates the real world (Realism /

Imitationalism), is concerned with design and composition (Formalism),

expresses a feeling or emotion (Emotionalism / Expressionism), communicates

an idea or concept (Functionalism/Social Commentary) [QCC CA.2]

d. Produces digital imagery that pushes the computer's ability to combine verbal and

visual communication [QCC CA.8]

e. Uses concepts / ideas from other disciplines as inspiration for artwork

2. Uses formal qualities of art (elements and principles) to create unified composition and

communicate meaning [National Std. 2]

a. Uses thumbnail sketches and visual/verbal notes to plan composition

b. Develops skills in using the elements and principles of design to communicate

meaning and produce unified compositions

c. Discusses and applies concepts such as activating the negative space, visual

weight, paths of movement

3. Understands and applies media, techniques, and processes [National Std. 1]

a. Uses a range of paint and image processing programs to create computer art [QCC1]

b. Combines digital images with traditional art media [QCC CA.4]

c. Uses computer software/hardware to develop ideas and sketches for creation in

other art media [QCC CA.3]

d. Produces related series of digital images based on students' imported art works

and on images created within the computer [QCC CA.5]

e. Applies basic computer knowledge such as file management, file formats, import

devices, and capabilities of vector vs. bitmapped software [QCC CA.7]

FULTON COUNTY BOARD OF EDUCATION Computer Art 1

f. Communicates meaning in alternative presentations of computer-generated

images

g. Demonstrates proper use and care of computer equipment and art materials

[QCC CA.6]

4. Self-evaluates art learning and develops habits of excellence.

a. Self-evaluates in-progress and complete work using criteria as appropriate

(composition, stylistic quality, craftsmanship, technical skill, goals of work)

b. Sets high standards for craftsmanship and skill mastery in own artwork

c. Recognizes the application of higher order thinking skills (e.g., tolerance of

ambiguity, nuanced judgment, complex thinking, and finding structure from

apparent disorder) in the creation and production of digital artwork and discusses

their transfer to life and workforce situations [QCC CA.10]

d. Evaluates, based on predetermined criteria, own performance and progress on

skills and written/visual products [QCC CA.16]

AESTHETICS

5. Develops critical and creative thinking skills and perceptual awareness necessary for

understanding and producing art [National Std. 5, 6]

a. Recognizes emerging personal artistic style in computer generated artwork

b. Identifies how artist's choices in technique and style interrelate to produce an

intended expression in digital artwork [QCC CA.14]

c. Writes, reflects upon, and revises throughout the course, a personal answer to

this question: What is digital art?

d. Discusses aesthetic and ethical issues in art and digital media such as,

o Can the computer be used to produce "fine art"?

o What is the relationship between traditional printmaking and digital art?

o What ethics apply to copyright issues, computer art, and the Internet?

o What are the potentials and dangers of electronic technologies' effect on

human interaction, communication and expression?

o What are the relationships between the language of electronic media,

such as image, sound, movement and the arts?

o How do arts serve to balance the use of technology in daily life?" [QCC

CA.17]

e. Recognizes art in the world, as digital media; how art and visual choices are a

part of life

f. Verbalizes personal reaction to artwork using descriptive vocabulary including

adjectives, analogy, metaphor

g. Describes and discusses the importance of aesthetic experiences in daily life

ART CRITICISM

6. Reflects on and assesses characteristics and merits of artwork [National Std. 5, 6]

a. Analyzes and evaluates the use of elements of art and principles of design to

communicate meaning and create unity in computer-generated images [QCC CA.12]

b. Identifies additive colors (the basic palette of the computer display) and subtractive

colors (the basic palette of the printing process) [QCC CA.13]

FULTON COUNTY BOARD OF EDUCATION Computer Art 1

c. Critiques digital art in print and broadcast media using Feldman's art criticism

method and Visual Thinking Strategies based on evidence observed in the artwork

[QCC CA.15,20]

d. Describes current trends in the field of computer art / design / graphics [QCC CA.21]

ART HISTORY

7. Understands the visual arts in relation to history and cultures [National Std. 4, 6]

a. Recognizes the role of computer technology in art production and careers (e.g.,

the role of artists in emerging technology fields, the computer as an artist's tool

much like a brush or pencil, the importance of visual imagery in emerging

technology, the increasing demand for individuals who can combine art skills,

computer skills, and complex thinking skills needed in the work force) [QCC CA.9]

b. Identifies computer art in many facets of society from production of consumable

items to mass media [QCC CA.11]

c. Researches and discusses important turning points in the evolution of the

computer [QCC CA.18]

d. Researches and writes about selected computer artists and emphasizing cultural

significance, stylistic qualities, historical references [QCC CA.19]

e. Discusses why art/computer generated imagery is important in daily life and in

today's world (personal significance, social commentary, self-expression,

spiritual expression, planning, recording history, for beauty's sake, marketing /

advertising, profit/production)

f. Recognizes stylistic qualities of major art styles/movements

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This page contains a single entry by Lauren Powell published on August 15, 2009 1:55 PM.

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